This has been posted about before but I feel like a modern post sufficiently explaining this would be helpful.
I have a high-res monitor and can’t use studio at native resolution (the text & buttons are tiny). The solution is to run windows at 150% scaling. All of my other programs act as expected with this.
But not studio. When you scale a program (ex: run windows scaling at 200% instead of 100%) the program uses the scaling value and multiplies it by the font size, images, svgs, etc… and the result is really crispy text and images.
Roblox will instead treat the text like an image and scale it from 10x10 (for example) to 20x20. This means a 10x10 image is being resized to 20x20, instead of just being drawn natively at 20x20. The result is fuzzy text everywhere:
If we could please have text font scaling this would be great. This also happens when you play roblox games. Text is fuzzy in-game & in-studio. I heard something about support for this about 2 years ago but it’s been pretty quiet ever since. This seems like something that has to already be working out of the box, especially for a platform as large as Roblox.