I’m working on a map in attempt to reduce the lag to make it playable for players with lower end devices, and I’m wondering if changing the land parts to Roblox terrain would help with reducing lag?
For context, this is just one corner of the map, and it uses lots of parts and meshes to act as land. And I’m wondering if changing that to Roblox terrain would help in reducing lag.
terrain will be much more laggy and eat a TON of memory, just enable streaming and… oh… the bushes are TRANSPARENT??? Replace normal texture with SurfaceAppearance, this will decrease lag a LOT. Don`t repeat the "isle"s mistake