Can someone test my new system/game?

Hey,
I’ve created an RNG system and wanted to ask if anyone could test it and give me feedback. The system is very simple; you just try to get the lowest number.

So far the game consists only of a button and leaderstats. (But the system is completely scripted.)

Small screenshot from the game:
image

The game: Number RNG [TEST] - Roblox

What’s been improved so far: (Your feedback)

  • Cooldown shortened (2 seconds → 0.5 seconds)
  • Luck game pass added (1 - 10,000 → 1 - 5,000)
  • New Ui

What I’ll add next:

  • Leaderboard for rolls
  • Multiplayer

I would be happy to receive ideas and feedback!

1 Like

I don’t know if this is weighted or not, but I’m guessing it’s not, since I’ve rolled like 7 legendary rolls in ~150 rolls. I know this is probably not the final version of your game so you already may have these on your mind, but I’ll still tell them just in case:

You see, the odds of you rolling 1 and 10,000 are the same, which is 1 in 10,000. Basically, the odds of rolling a legendary number or a common number are the same.

Making a weighted chance system with appealing rewards would be better for giving the player a reason to play instead of playing Google Dice, it also would allow you to add more functionality like actual luck systems. The current luck gamepass you have definetly increases the chance of rolling lower numbers, however it makes it impossible to roll anything above 5,000 which would not always be what the player wants, you could utilize a filtering system for that.

Also sound effects play a HUGE role too.

3 Likes

Hey,
Sounds will be added in the next update. I’ll rework the Luck Game Pass thing. And I’ll rework the general system!

Thanks for your feedback!

(I’ve improved it now, I’ve removed the Luck Gamepass and everything is rarer (I hope))

2 Likes