Whenever I spawn a new part in the workspace I always forget to anchor it. It’s not a huge problem but if we’re going to nitpick I use way more anchored parts than unanchored. Anyone else in favor of the switch?
EDIT: I am referring more towards inserting a part in studio as opposed to scripts.
EDIT 2: Actually let’s go the most customization options in studio route, that’s a better idea
Inserted parts default to smooth, so parts defaulting to unanchored has no purpose now – they can’t be connected together. Anchored seems like a better default at this point.
Yeah, I’d really like it if the studio defaults were in an XML config or similar, so that I could have all new Parts be 2x2x2 anchored smooth plastic if I wanted, and someone else could have 4x1x2 unanchored Plastic bricks with studs and inlets if that was their preference.
Personally mine would be 1000x500x720 Really red Fabric parts
Joking aside, yeah this would be perfect. Just a nice little config we could edit various default properties in would be perfect. Like configuring minecraft mods.
I also wish I could save a “template” new place somewhere. There’s a couple of basic things I set up in every single new place. max area baseplate, Laurel green grass, I like to setup CornerWedge “pyramids” for use for terrain later. If I could just go to the Roblox files and save over like “NewPlace.rbxl” that would
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Possible the least useful plugin on the front page…
When I made the plugin it was great cause we builders would have to do…
Anchored = true
FormFactor = “Custom”
Size = 2,1,4
TopSurface = “Smooth”
BottomSurface = “Smooth”
… for every single brick
As a new Developer it makes sense to have a part unanchored. You drop some parts in and then they fall over, what do you do? You investigate how Parts work and what an Anchored part’s behavior is.
We removed stud’s and inlets on Parts because SurfaceWelds are bad.
I don’t think setting a part as being anchored as default is a great idea for many of the reasons already given. I’m one to argue that customisation is the key to keeping the majority of people happy and so that’s the route I’m more likely to side with.
A simple setting which allows the user to choose what the default properties of a part are would be great and would certainaly decrease the amount of time spent trying to set your place up when you start a new project.
One very simple / nice way that you could accomplish this would be adding a “New Instance Inserted” signal somewhere in the API so that people could use plugins to munge inserted instances however they see fit and variably based on the current setup of the place they have open.
(game.DescendantAdded is not sufficient for that, since that offers no way to tell whether the instance was actually inserted via the interface or whether it was created by another plugin, copied / pasted, etc which are cases where you wouldn’t want to apply changes)