Can you stop certain models from being affected by StreamingEnabled?

Streaming enabled is a great feature, however, I have some models (such as large mesh mountain ranges) that never show because of streaming in the game.

Is there a way to exclude certain parts/models/meshes from the streaming enabled settings in games?

5 Likes

I recommend taking a look at this

Myself, I wrote a simple script that clones a folder from ReplicatedStorage into the Workspace after the game loads in, so it stays unaffected by StreamingEnabled.

image

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Exclusions = ReplicatedStorage:WaitForChild("Exclusions")

for _,v in pairs (Exclusions:GetChildren()) do
	local temp= v:Clone()
	temp.Parent = workspace
end

This would actually be a better fit for Scripting Support, by the way.

3 Likes

Would it ignore streaming enabled when the server clones something from serverscript to workspace?