Myself, I wrote a simple script that clones a folder from ReplicatedStorage into the Workspace after the game loads in, so it stays unaffected by StreamingEnabled.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Exclusions = ReplicatedStorage:WaitForChild("Exclusions")
for _,v in pairs (Exclusions:GetChildren()) do
local temp= v:Clone()
temp.Parent = workspace
This would actually be a better fit for Scripting Support, by the way.