I’ve been in the works of creating a good concept for a WW1 FPS game for a bit over a month, and many of the ideas I do have, I am now ready to execute. My idea was to construct a first person shooter game that was unique to the Roblox platform. For this, I came up with one rule that must be followed for this game to be unique:
A PvP game that is still fun to play even if you are alone in the server.
So how does this work? There are two game types that come to mind, one is overused, and the other will truly be unique to the platform: Zombies and Bots. I can do the idea of zombies, but I feel that having bots be implemented would benefit much more. By this, I mean adding in NPC’s that are programmed to wander around the map and shoot anyone on the enemy team. This way, the game will be PvP&E (Player vs. Player & Enemy). Each team will have human and bot players.
But that’s not all. For this game to truly be unique, I wish to wedge in a hidden story that is emotional. The story should not be the highlight of the game. Of the time being, this is only an idea.
What I have made this far is a map and temporary placeholders for functions. My goal, unlike my previous project, will be a semi-realistic environment Here are some screenshots of the indoor and outdoor scenery I have made thus far.
As for a temporary placeholder, here is a Tool model I am using via Starterpack.
Lastly, I invite you to watch this video so that you may capture the ambiance. The goal is to make the player become immersed into the environment as much as possible.
I am seeking help with this little project, mostly scripting stuff. Here are some ideas I would like to act on to make this game the best it can possibly be:
- Make the tool into a framework model instead
- Create objectives for the players to complete
- Make a gui-based lobby, where players can select which team to be on
- Autobalance teams function
- Create time limit for games
- Create NPC’s that shoot at the enemy team players and bots. Possibly program them to also assist with conquering objectives
- Vote system where players can vote on gamemodes
- If the project becomes large enough, create multiple maps
- An M1903A1 model would be nice instead of having it be of the A3
Gamepasses are still an idea that I would happily be open for discussion once the game takes more shape. Everyone reading is welcome to comment below to express ideas, offer constructive criticism, ask questions, etc.
For reference, my portfolio can be found here.
Contact:
Discord - XIaine#6196
Twitter - XIaineDev
Thank you for reading!!