Cancollide=false but Meshpart still collides

Hi!
I’m currently having the following Issue:

  • What are you attempting to achieve? (Keep it simple and clear)
    I wanted to make a Meshpart non-Collidable
  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    After turning off “Cancollide” a Meshpart still collides!
  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I tried to remove the Tick by Cancollide.

I hope you can help me,
Regrds, Some

3 Likes

Try to make a script at ServerScriptService and write this:

game.Workspace.THENAMEOFTHEMESHPARTHERE.CanCollide = false

I try, Thanks :grinning:
-some

Did it work? If so, remember to press the solution button.

If it worked, glad that I helped

1 Like

Unfortunly not quite, I’m not sure if i’m doing It wrong but

I probably do it wrong, because I know like 000000,1% of Roblox Scripting :zipper_mouth_face:

At the “THENAMEOFTHEMESHPARTHERE” did you wrote the name of the mesh?

Use a SpecialMesh in a Part then turn CanCollide off.

Yes, The Mesh is called “L1” where do I have to put the Script? I tried ServerScriptService, just doesen’t work…

What’s a specialMesh? I’ve never heard of this.

Can we just see pictures please?

That code just toggled CanCollide to false, which is exactly what you said you did in the main post. And using a Special mesh is also not a solution.

Just show us what you see in Explorer and Properties.

3 Likes

Go to workspace, then press the “+” button, then search for “Special” and it will show up the SpecialMesh.
This is how you insert a special mesh.

Here You Go!

1 Like

try this instead

local Workspace = game:GetService("Workspace")
local Part = Workspace:WaitForChild("L1")

Part.CanCollide = false

are there any errors in the output aswell?

Is the wall around the door a Union? Are there other parts occupying that space? Have you checked Collision Geometry?

Check these before we can go further :slightly_smiling_face:

2 Likes

All Parts of the Model are MeshParts, nothing is blocking.

Could you please tell me how to do this?

Try to ungroup the model and insert a script into ServerScriptService and write:

game.Workspace.L1.CanCollide = false

Check the Roblox wiki, please. I’m mobile and you can find all the info there. :slightly_smiling_face:

1 Like

I don’t find a entry of that in the Wiki