Cancollidefalse part seems to push other parts

I’m making a way to drag parts using dragdetectors, and the part that i’m dragging seems to push the other unanchored parts while i’m aligning the dragpart with them. The dragpart’s cancollide property is set to false while aligning the drag part and it’s networkowner is the player that’s dragging the part. I want to know why this happens.

I’ve tried setting the dragpart to be anchored while aligning it, but it doesn’t replicate to the server therefore it’s not as “clean” (and i don’t want to spam remote events)

I also have this problem (I’m doing ragdoll), are you sure CanCollide is false? Are you sure CanCollide property is false on server-side?

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Ah, it seems that I have forgotten to make CanCollide false on the server side. Can’t believe I didn’t think about that. Thanks.

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