Chesy_Dev
(Chesy)
February 11, 2021, 3:32am
#1
https://i.gyazo.com/4da1512a6c01c59127a5dede849e1c64.gif
all the “limbs” doesnt have descendants its a meshpart and all parts are rigged with motor6d
and the rootpart is anchored
I have tried to fix this for over 30 min
is there anyway to make this actually move in animation editor?
Here is what it looks like in explorer tab
https://i.gyazo.com/5db0bcc49d597eb0dfab10dd577361e4.png
1 Like
@Chesy_Dev Im Looking for answers on this, But First off, It needs to have a Humanoid to be Animated like how your trying to do, And the “RootPart” would need to be called “HumanoidRootPart” If a Humanoid was added
But this may be able to help you
Introduction
Hello, I am 12904, a builder/scripter/animator/group owner/100 other things…
I have been on roblox for almost 7 years and developing for the past 4. Just recently I’ve gotten into rigging and animating models… This was a very hard task for me since there was literally no good tutorials on it. So I decided I was going to learn to do it myself, so here I am.
Starting
To start, we are going to need 2 plug-ins.
Character Creator (VIEW SOLUTION)
Animation Editor
(NOTE: I am using…
2 Likes
Chesy_Dev
(Chesy)
February 11, 2021, 5:09am
#3
It doesnt need to be called humanoidrootpart it just needs to be the model’s primarypart and adding humanoid will just lock everything in place
1 Like