Cant move "limbs" while animating

https://i.gyazo.com/4da1512a6c01c59127a5dede849e1c64.gif
all the “limbs” doesnt have descendants its a meshpart and all parts are rigged with motor6d
and the rootpart is anchored

I have tried to fix this for over 30 min
is there anyway to make this actually move in animation editor?

Here is what it looks like in explorer tab
https://i.gyazo.com/5db0bcc49d597eb0dfab10dd577361e4.png

1 Like

@Chesy_Dev Im Looking for answers on this, But First off, It needs to have a Humanoid to be Animated like how your trying to do, And the “RootPart” would need to be called “HumanoidRootPart” If a Humanoid was added

But this may be able to help you

2 Likes

It doesnt need to be called humanoidrootpart it just needs to be the model’s primarypart and adding humanoid will just lock everything in place

1 Like