Does someone know how to put the Bubble chat on for the in-game chat when having a FilteringEnabled game?
I’ve put the following code in a LocalScript in the ReplicatedFirst:
local ChatService = game:GetService("Chat")
ChatService:RegisterChatCallback(Enum.ChatCallbackType.OnCreatingChatWindow, function()
return {BubbleChatEnabled = true}
end)
When I join the game after publishing, it enables both chat types instead of only bubble.
I am not a very experienced scripter, so is there someone who knows what I am doing wrong?