When creating a plan for my experience I came across a major issue. My experience will allow players to start ‘chats’ with specific players of their choice even if the other player is not in the current server. These ‘chats’ will be filtered using the text filter using broadcast level filtering.
Now the issue comes with the fact that I must use Chat:CanUsersChatAsync iirc which requires both users to be in the current server, which will most likely not be the case. Are there any solutions to my problem?