I am aware of this, I’m in the process of changing from Syringes to bandages. I’m currently animating the wrapping.
Also, for some reason, only the pistol does damage, and not the other guns. (Not including rpg)
Look in the tool, and then ConfigMods and then CConfig. If you have teams enabled then look for AntiTK and put AntiTK = true. But if it’s free for all put AntiTK = false.
It should be between lines 105 and 120.
Yep, that fixed it, thanks. I totally forgot about that lol
Might be a silly question, but does it work in 3rd person? Thanks in advance.
IDK, but its not build in, that I know of.
if you put it in third person, it’ll show your arms like it does in first person, therefore no
Yep, 3rd person would require a rewrite for at minimum the arms.
Is there a shotgun thing in the cconfig? Or is it going to be added in the future? By thing I mean mode.
Any way to add a cursor? Or maybe a 3D cursor like ACS 1.8.0?
If added, it should be toggleable in the global config.
Nope, itsnt there. I searched the script for “cursor” nothing appeared
I mean that if he adds it, it should be togglable.
@TridentXR replace the chamber thingy with inspect weapon, like games unite testing place
That’d be so cool and I think everyone will be excited. Either that or make it optional pls, thank you
You mean replace “F”, the bolt button with an inspect button?
I worked on my previous gun system for two entire years and here comes a better man who open-source.
I’m so stupid.
Yeah, just to think of it. That’d be so cool!
The bolting is a key and popular feature of CE. I can add it to another keybind if you’d like!
Yes! Yes please, do that! That’d be very lovely
If I wanna replace the bolting key with inspect weapon animation, how’d I do it?