Hey, I’ve just started noticing this issue while working on a map with smooth terrain today.
I normally have almost every beta feature enabled, including the updated Terrain Editor. Using it makes my frame rate drop down especially when having one of the Edit tools selected (it’s a little worse when using them). A quick fix I did was to just disable the Terrain Editor beta feature which eliminates the lag issue.
Here’s my laptop’s system information:
Windows 11
CPU: Intel(R) Core™ i7-9750H CPU @ 2.60GHz
Memory: 16.0 GB
GPU: NVIDIA GeForce GTX 1660 Ti
Below is an attached video showing the FPS drops & a microprofiler dump:
Hi, forgot to follow up but this is a result of a rendering optimization that kicks in when zero Luau UIs are open. Once one is, you’re noticing a framerate drop because we have to go through a slower rendering path. As far as I know, we don’t have the resources right now to investigate this deeply at this moment.
Hi, is there any possible update to this? It’s incredibly frustrating to work with 30 FPS while only having explorer, properties, output and toolbox open.
I’m experiencing issues with the Avatar Setup window right now in terms of framerate problems. Every time I select a BasePart with that window enabled, it causes a 2-4 second lag spike, with details to which I have observed happening through the Micro Profiler:
I know it is this window in specific that is causing the problems as I disabled all my plugins up to this point to check to see which one was causing the issues.
This is still a prominent issue that needs to be looked into.