Hey there,
I joined Roblox less than two years ago to make some games, because why not? My first (learning) project Crazy Arena took around 4-6 months and was a complete failure. Low numbers all around, bad player feedback and I wasn’t enjoying it myself, so… I moved on to other projects. Year passed and that zero CCU started getting on my nerves. It might not be a great game, but I feel it deserves another chance!
So, here’s the deal. Until the end of the Summer I’m gonna use what I learned while making Pipe Dash to update and promote Crazy Arena to push it into Home Recommendations and hopefully see some healthier player numbers. I will use this thread to documment my progress and also collect feedback on the game and my efforts in general.
Gameplay: players run around an arena full of shifting traps to collect most coins before round time runs out. Very basic, a bit lame, but can be fun for a short while. There are a few items and mechanics to gain advantage or troll others.
At the time of writing it has 24.000 plays. For some it might seem like a lot, but most of them are from old sponsored ads and you can read about my campaign results in this thread. There aren’t any more stats to share, because the dashboard is literally empty. The game was getting 10 plays/month, all coming from the developer group. Up until yesterday the game was not even in the search results if you looked for the name without quotes.
Why did it fail? (in my opinion)
- Confusing game mechanics
- Gameplay isn’t rewarding
- Terrible new player onboarding
- Lack of social features
- Borderline unplayable on mobile
- Bland build
- Bad single-player support
- Lack of advertising
- I gave up too soon?
The Plan
I am not going to rebuild the game from scratch or touch the core mechanics, since that would take too much time. The idea is to make smaller changes and polish the parts which might have a bigger impact to player satisfaction.
- Ordering a professional icon
- Replacing store images with higher quality thumbnails
- Cross-promoting (teleport from Pipe Dash)
- Improving new player onboarding (guides, tutorial, etc)
- Reworking interface to make the game easier to understand
- Improving the build (more colors, less crappy textures)
- Promoting the game on social media (Tiktok, Youtube, Twitter)
- Running a couple of sponsorships (icon tests and attempt to hook the homepage algo)
- Improving mobile controls
This thread is already too long and, while it could be more detailed, who wants to read all of that?
I already got some comments that I’m wasting my time with this, but let me know what you think! How would you try to revive a game like that? Any other ideas or suggestions?
And I still need to have a specific goal to make this thread catchier. Realistically, something like 50 average CCU would be a win, but that’s a boring goal.
One million plays by September?