As a Roblox developer, it is currently too hard to animate accessories (rigid ones, not LC), and tools without using hacky code to rebuild welds into Motor6D
variants.
This is a considerable hassle for tools, since the default when RequiresHandle
is true, is to create a Weld
and not a Motor6D
, every time, so code has to be defined to remake the weld into a Motor6D, and when this happens, it wont snap the new weld, because it doesn’t consider it part of the tool’s internal grip code.
For tools, this was already proposed and given the go-ahead in 2018 but never happened.
If Roblox is able to address this issue, it would improve my development experience because it would easier to create and test animations on tools and accessories without needing to first rebuild the associated welds into Motor6Ds