Change how translucent (transparent) meshes render

In a nutshell, this is how meshes and other 3D objects currently render (the red teapot teakettle is 50% transparent, the green teapot teakettle is opaque),

and this is how they would look if hidden areas weren’t included in rendering,

Could this be possible? And if it is, would it dramatically affect rendering speed? I feel like this would improve the appearance of most transparent objects because the current render simply looks too ‘retro’ for modern Roblox, when the engine was older and, dare I say, only had basic 3D rendering. It would certainly look weird with some shapes that look better as it is now but otherwise it could be more of an improvement.

15 Likes

Support. I can think of many uses for this.

Also this is a Teakettle mesh not a Teapot, you imbecile.

11 Likes

I vaguely remember someone posting about this. It might’ve been @Zomebody but i’m not sure. Maybe the answer can be found there.

1 Like

Duplicate of:


Doubt it, performance might just be matched, all faces will still have to be considered since they can be partially shown/hidden.

1 Like

Can this be a bool property for Models to group up all the parts inside to render like this?

support we really need this improvement