In a nutshell, this is how meshes and other 3D objects currently render (the red teapot teakettle is 50% transparent, the green teapot teakettle is opaque),
Could this be possible? And if it is, would it dramatically affect rendering speed? I feel like this would improve the appearance of most transparent objects because the current render simply looks too ‘retro’ for modern Roblox, when the engine was older and, dare I say, only had basic 3D rendering. It would certainly look weird with some shapes that look better as it is now but otherwise it could be more of an improvement.