Change lighting locally

I would like to make a game where in different areas different lighting properties are true for the player. For example, you’re in a cave and lighting brightness goes to 0, but when outside its bigger than zero. Or maybe in a bar environment light color would be warmer but when outside it’s colder. Would this be possible?

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Yes. As long as you have FilteringEnabled on, you can use a localscript in starterplayerscripts or startercharacterscripts or wherever to change lighting settings. This will only change the lighting for the local player

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Alright, I will test this later. Thanks for help.