No no, what I mean with quick assigning is that when you select the dropdown and type “M” for instance, it will take you to the first material with “M” in the name.
As foir the bug, I’ll be looking into it shortly. Thank you!
No no, what I mean with quick assigning is that when you select the dropdown and type “M” for instance, it will take you to the first material with “M” in the name.
As foir the bug, I’ll be looking into it shortly. Thank you!
Then they should make MaterialVariant support it, as it would also give greater control over detail for user-created materials, as well as supporting both new and old material sets.
Just be happy that they added it
It works now, thanks! Here is my opinion on this update:
UX wise:
UI wise:
Team wise:
Overall, I’m really pleased with this update considering that most updates in other parts of Roblox are executed poorly. I would also like to see improvements to the “Color” picker too.
It would be great if it had circle, triangle, and rectangle shaped color picker alongside RGB, HSV, and HEX formats, as well include the existing BrickColor picker option for those who still use it, or just prefer it.
There used to be a version similar to this, but not as robust before the 2022 material update
I just want to be able to change materials of parts I click on like before(around <2022). Is it possible again now? That’s the fastest it can possibly be for me. I’m trying to do that with the new Material picker and it doesn’t seem possible still
So “Material Action as Tool”
MaterialVariants have this, if I’m not mistaken. It’s a property tho, called “Organic”
They have randomised tiling in a manner similar to Terrain using that property. They do not have NormalDetail maps, nor the same wang de-tiling mechanism several (Brick, Grass, Marble, WoodPlanks) of the old materials require.
Whilst I still prefer using the old materials I’m also rather dismayed still at the lack of choice you have with PBR roughness & metalness when compared to the specular & gloss system Roblox had previously and advocate the introduction of custom shaders to resolve this issue.
Can you guys add back the bucket tool, please!
If you look at roblox texture files, you still can find only 4 textures:
Granite:
Metal:
As you can see, NormalDetail in most of materials are empty
Only 3 materials have it:
Concrete
Slate
Wood
So, material variants have:
Color, Normal, Roughness, Metallness
Built-in mats have:
Diffuse, Normal, NormalDetail, Reflection
And what’s diffirence here? Only diffirence I see is coloring. If you want to see it, try to make mat variant of bricks, and compare it to regular bricks texture.
It works now! Thank you!
Looks great to me, i have no criticism.
I saw this and was ready to be negative about how we didn’t already have this. But I changed my mind. I see how QOL could been an oversight whilst providing an alternative with more features, even if it requires more steps to do the same thing as before.
You guys managed to figure out a way to provide all features, a home for material generation, and more accessibility than we’ve ever had with material selection.
This is a really good update and I know it’ll make every builders life easier.
Like others have compared it to, it really is great to see the old material menu back, now housing every material-related tool (the full manager and the awesome Material Generator)!
If I had a request, it would be another button at the top that just shows the built-in materials. Most of the time, I’m only going to use the “standard” set. I think this would be a good addition, as it’s the opposite of custom MaterialVariants (the custom button).
it’d be a fairly trivial adjustment if they were to change properties panel anyway, there’s really no need to write such a heated post lol
Nice, so much warm in building.
Alright this is probably the best update regarding the material picker ever. I liked the old one solely because you could see what you were selecting but that idea being integrated with the ancient material picker is perfect.
Thanks for the feedback! Our early analytics is also showing more base materials being applied vs custom ones, so I think your suggestion of adding a Base material filter in addition to the Custom one is something we’ll definitely look into.
Have you seen the “Paint parts with selected material” feature in the Material Manager?
Someone asked something similar here: Change materials faster with the new Material Picker [Beta] - #38 by Bogden
Let me know if you’re referring to something else, thanks for testing and leaving feedback!
The update is good, but there are some annoying moments:
I did not notice that!
Could you add that directly under the Material tool dropdown menu? The functionality is great in a pinch, but it’s hidden in the Material Manager, and then you have to select the Material you want down there and hit the bucket button, instead of just how it is with the color tool. Forever now I just assumed the functionality was gone, I didn’t expect it to be buried as the functionality seemed so obvious and easy.
Perhaps something like this:
when you hit “toggle click and paint”(hopefully better phrasing), when you have the Material tool selected it will let you immediately change the material of anything you click on, like before