Why not allow 3 per category up to 10 items total, that way It doesn’t break any old combinations and allows for many more?
Firstly, Sinister K is a shoulder accessory.
Secondly, I noticed this. A lot of neck-related items, like scarves, ties and necklaces are in the ‘Front’ section.
It would be no more than what’s available now, you’d just have more choice over what you can wear.
Being able to wear 10 items? That’s a lot more than what we currently have.
Ties being under Front instead of Neck makes a lot more sense when you realize like 99% of our ties are clip-ons.
The current (just released) accessory system allows for 3 hats and 1 accessory in every other category. There are 7 non-hat categories. In total we can wear 10 accessories if we wear 3 hats and 1 in every non-hat category.
If there were no per-category limit and only a total limit, there wouldn’t be any strange limits as @Merely was mentioning.
They should push no limits but keep the limit of wearing 10. I agree with what you are saying.
I love mixing hairs for nice combos. Here’s a few I threw together in 5 minutes. These each use exactly 2 hair. Some work so well you can’t even tell it’s using 2.
I’m no expert, but shouldn’t Futurevision Green Gaze be Face and not Front?
And shouldn’t Pup-'O-Lantern be in Hat instead of Shoulder?
And Pal Hair should be Hair instead of a Hat. Ditto with Brown Hair.
And Dexter the Monkey should be in Shoulder instead of Face.
I believe the Mechanical Wings should be Back and not Shoulder.
Also, the Recycled Cardboard Scarf should be Neck instead of front
Same goes for the Jade Necklace with Shell Pendant and the Eye of Agamotto
2011 paintball mask should be face I think
as should the Virtual reality mask
also there’s like a ton of hair calssified as hats, are they just not finished being switched over yet?
Edit: Also some back items are connected to the head for some reason
There’s only one accessory in the “hair” category, so I believe so.
Neat!
@Merely How do you recommend making an R15 body part take on the colors of the character’s BodyColors object? I modified the example code to reparent the BodyColors object, seems a bit hacky:
-- Rebuild the rig
-- Note: if applying many body parts at once it is more efficient to call this after applying them all
buildRigFromAttachments(nil, character.HumanoidRootPart)
local bodyColors = character:FindFirstChildOfClass("BodyColors")
if bodyColors then
bodyColors.Parent = nil
bodyColors.Parent = character
end
The new GetLimb() API might help you.
Here’s something I put together.
local function applyBodyColors(character,bodyColors)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
for _,v in pairs(character:GetChildren()) do
if v:IsA("BasePart") then
local limb = humanoid:GetLimb(v)
local limbName = limb.Name
if limbName ~= "Unknown" then
local propertyName = limbName .. "Color"
local brickColor = bodyColors[propertyName]
v.BrickColor = brickColor
end
end
end
end
end
While Hank Hat is a pet, it’s not a shoulder pet, it sits on the head like a hat instead.
Fuzzle is listed as a hair, but it actually sits on your shoulder.
Some bandanas are listed as front such as the Restless Soul Bandana while the rest are in the face category.
Problematic items
https://www.roblox.com/catalog/409739397/Auburn-Hair-with-Leopard-HeadbandListed as hats, should probably be hair
Hat, should be face item
should be neck instead of front
both attach to the head instead of torso
should be a face item
We are preparing to run a batch migrator to update 130 assets that were either missed or incorrectly categorized. Thanks for your feedback, I’ve looked at every post in the thread to make sure we covered them all.
The migrator will take 2-3 days to finish since it’s updating 160 million records. Once that’s done, I will post a thread asking for any assets that we missed.
All accessories have been migrated, feel free to point out any we missed. Pal Hair is huge and will take a while to update the position in everyone’s inventory.
Dug through my stuff again and made a list of everything that seemed miscategorized:
- 8-Bit Heart (Front instead of Neck)
- Gold Mechaknight Mantle (Hat instead of Shoulder)
- Guardian of the Night Cape (Hat instead of Back. Also attaches to the head)
- Festive Narwhal (Seems like it should be under Back? Also attaches to the head)
- The Happy Haunt (Seems like it should be under Shoulder)
- Treehouse Knight (Seems like it should be under Face)
- Profit Vision Goggles, Patriot Vision, Heat Vision Goggles, Night Vision Goggles, Frost Vision Goggles, Ghost Mask, Skull Mask, Blue Snorkel, Snorkel, Snorkel And Goggles (Hat instead of Face)
- All “Portrait of a ___” items are under Hat when they seem like they should be under Back. They also attach to the head.
- All headrows are under Hat instead of Shoulder (except the Lost Souls Headrow).
- None of the paintball masks are under Face. Should they be?