Changing the character (specifically the head) repeatedly causes the head to become deformed in Studio and live games, and for the user and other clients viewing the user’s character. For example, the eyes may become locked in a fixed position then continue to stretch as the character walks away:
I’ve experimented by enabling and disabling the new Physics Simulator:
Hello Creators!
We’re thrilled to announce the Avatar Joint Upgrade Studio Beta, an exciting new step in expanding what Roblox avatars can do. With this update, setting up physical avatar interactions, like ragdoll effects, becomes significantly easier. This upgrade introduces force and torque-limited constraints directly into avatars, allowing you to create realistic, physics-driven movements effortlessly.
[image11]
Overview of the Upgrade
To enable the Avatar Joint Upgrade:
…
When enabled it happens less frequently but still occurs.
This may then be an issue with WrapDeformers?
Hi Creators,
Today, we’re introducing a new WrapDeformer instance and associated APIs so you can modify 3D meshes with skinning, joints, and FACS data more easily in your published experiences.
Using inspiration from some of the groundbreaking Layered Clothing work on the platform, the new WrapDeformer instance uses cage meshes to allow you to deform meshes and have skinning weights and FACS pose data automatically modified to match. Cage meshes can also be much lower resolution than the ren…
I’ve included a private replication file and video of how to replicate the bug.
A private message is associated with this bug report
2 Likes
Focia19
(Focia19)
January 22, 2025, 7:06pm
#2
This is just an acknowledgment announcement!
We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.
Thanks for flagging!
2 Likes