Issue Type: Display
Impact: Very High
Date First Experienced:
Date Last Experienced:
This issue seems to happen when an animation is played on the client after a different animation finished playing on the server (and vice versa?). I’m not 100% sure about this, but it started happening ever since we moved a few server animations to client scripts.
We don’t have a repro since it happens randomly and requires 2 real players, but I’m sure it happens more often to players with high latency (or during lag spikes).
Animations should not conflict and stop working on other clients, regardless of their scripting scope (client/server).
When this bug occurs, everything looks fine for the broken player. However, everyone else in the game won’t see any animations playing on their character. For a PvP game, this issue is very important.
In this video, animations kept breaking back and forth. The first time they broke was after a server animation finished playing and the user attempted to play a client animation (0:04). His animations didn’t get fixed until the same server animation that broke him was played again (0:17), then shortly after they just randomly broke again.
There’s no workaround, sometimes they just start working again after a few seconds.