Character is Slippery when Massless = True

Been checking devforums for “massless set to true, slippery” and can’t find results

Is there any way to get around this?

I know swordburst 3 has their massless set to true, but their character’s aren’t slippery.

I have tools massless set to true, which fixes like 90% of a specific issue I have, which is when you switch to shiftlock and jump backwards/left you go slower/move weirdly/buggy

The issue isn’t that bad now, that I turned massless on for my tool, and it gets completely fixed when I set massless to true for the player’s character too.

But now is there a way to make the character movement not be slippery while staying massless ?

Character’s massless = false

Type of movement I want, but I need the massless to be set to true, to not make movement act buggy with tools
https://gyazo.com/f61cfad53cbdff555a2d84c977d36f32

Character’s massless = true

Now the moving is slippery
https://gyazo.com/af5d8612feddd9962272891bba986953

I have some ideas I could do to get around this, but don’t want to do any anything unnecessary. Anyone got any ideas to fix the slipperiness?

2 Likes

Are you sure you don’t modify any other properties that may affect physics (i.e. the actual mass of the part/density)

If so, your issue may be related to this:

I still need an answer from this :sob: