Character Physics Controller: More Granular Force Control

As a Roblox developer, it is currently too hard to use the new character physics controllers for large, weighty character rigs.

(Note that the following videos use band-aid fixes for a character controller scaling bug and a physics scaling bug I reported earlier.)

Everything works great when this rig is small, but the controller has a harder time pushing it around as it gets bigger and heavier. I’d really appreciate if these forces were exposed for developers to tweak themselves to avoid problems like these.

If Roblox is able to address this issue, it would improve my development experience because I could use the new character physics controllers in my project without implementing additional workarounds for “weak” forces, such as the one used to turn the rig.

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