Characters Randomly Dying Client-Sided

Hello. For a few days, possibly more, characters in Twilight Daycare are randomly dying on peoples’ clients. This is affecting both NPCs and non-NPCs alike. We are currently using the OLD avatar joints system (we can’t upgrade at the moment) and there have been no changes made to the game that would affect this in a long time. I’m not sure if it’s a streaming-related issue, something to do with the fact we’re using old avatar joint characters and there was a regression with old characters, or something else.

Update: I have confirmed it isn’t related to if Avatar Joint Upgrade is toggled, because it still happens even when I’ve upgraded the characters to the new rig.

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Disabling the Dead state for the Humanoids seems to be a temporary fix to this problem. My guess is it’s streaming related because both times it happened to me, it was after I respawned. However this solution is not ideal because we rely on the Humanoid.Died event firing in various places.

I still also hear the death sound playing even though the state is disabled.

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We may be experiencing a related issue.

To reduce rendering and streaming load, our game places some object-heavy areas approximately 100,000 studs away from each other and moves players between them using teleportation within the same place.

This setup has been working without any issues for a long time. However, starting yesterday, players began hearing the death (“oof”) sound almost every time they are teleported.

(We first noticed the issue yesterday, although it is possible that it actually started earlier and simply went unnoticed until then.)

A few additional details:

  • Avatar death is disabled in our game.

  • The teleport system itself has not been changed recently.

  • The distance between areas and the teleport method have not changed.

  • This behavior started suddenly without any relevant game-side updates.

We’re currently unable to determine what is causing it and are investigating whether it may be related to a recent Roblox engine change.

Has anyone else experienced something similar?

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streaming enabled bug, just dont use streamingenabled if possible
it might also just be with streaming, i’m not sure, but i doubt that as regular streaming thats built in has less restrictions and ive never seen that happen in a game without streamingenabled

i do also know that some sort of death event is fired after a character is streamed out according to a few people i know (that could be wrong) so its for sure related to that afaik

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