[CHECK DISCORD] PolyWars! Strategic Wargame

@dexanddeb @3rror_1O1 @Oetzi_CS @TomskiKiller @commitblue @spiritdragon1000 @BorrowedSoldier @MP3Face @2bam3 @UnknownHashtag @Littlemisscheaky12
Sorry for ping, this message will be deleted very soon, PM me if you do not want to be alerted. However, I promise that I won’t spam your notifs.

Here’s our plans for the battlemaps



Here’s another question.

Should the maps be auto generated or premade?
  • Have a good amount of premade maps chosen randomly
  • Have totally random maps
  • Have random maps but with repeteted types of structures
  • Have only a few premade maps

0 voters

Note: The more random it is, the harder it is :cactus:
Here’s our reference
image

AGAIN, THANK YOU FOR CHECKING IT!

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@dexanddeb @3rror_1O1 @Oetzi_CS @TomskiKiller @commitblue @spiritdragon1000 @BorrowedSoldier @MP3Face @2bam3 @UnknownHashtag @Littlemisscheaky12 @LandnBlu

We will be finishing all the models in 6 days.
If you got suggestions, please tell me!
Here’s what we’re doing:




Including the terrain

ANYTHING YOU SUGGEST NOW WOULD BE CRUCIAL AND WOULD MAKE A DIFFERENCE!

also anyone got a better name for the game?
Ty!

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"Ro-Battles" Ok, that was a joke. My brother is the one that’s good with naming stuff, not me. This sounds like a cool game. Could you tell me when you release it?

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I’m not too sure if I can use RO anymore, but anyways, ALPHA 1.0 version will be done in 1 month exactly.
After that, might take us a few days to test, fix bugs and calculate.
:smiley:

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I know. That was part of the joke.

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@dexanddeb @3rror_1O1 @Oetzi_CS @TomskiKiller @commitblue @spiritdragon1000 @BorrowedSoldier @MP3Face @2bam3 @UnknownHashtag @Littlemisscheaky12 @LandnBlu @AustnBlox @UnknownHashtag
I’m happy to annonce that ALL assets are finished! I will be showing them once my MacOS Studio’s curser detector is fixed, currently my editor POV is broken :cold_face:
I will be making one or a few thumbnail GFXs now, if you would like to have your avatar on it, please react to poll :arrow_down:

Do you want your avatar to be shown?
  • Yes, I allow.

0 voters

Some of your characters might be bigger or smaller, and you can tell me how you want it to be placed. :smiley:

Thank you again for your time and contributions!

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I might allow. Do we get credited in the thumbnail?

If you want your name shown, yes I can put it. But that you should PM me as most people probaby wouldn’t want to show their username.

I asked my brother if he had any ideas for a name, and he came up with this: “The Art of War”

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It’s honestly a weird rule and I don’t understand it.

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Yeah that could be!
And it sounds really cool as
AoW

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If you choose to put me in, I’d like for my avatar to be behind literally everyone else, like you can barely see it unless you’re looking for it. just seems funny to me

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Sure! Something like a pilot for a small toy plane, not many people would see you, but you’ll recognize yourself

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List of people on the thumbnail

:star:AustnBlox

emanuelsota12a

:star:Megalodox_Official

:star:MP3Face

TwentyEleven

TomskiKiller

BlockyHead2006

Littlemisscheaky12

UnknownHashtag

BorrowedSoldier

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Don’t forget me :raised_hand: jawoidjadoia

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Aw okay, I’ll also remember Hash. You told me just on time!

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Can’t wait to see the game! Could I have a look at the logo?

You can private message me if you want to. Keep it up :+1:

Dang, it looks like you put a lot of time into these. Good job!

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Game looks interesting! Although, Im wondering why I should play another Roblox game that has the same exact HOI-4 system, why play this over RON?

The models look nice, low-polly fits the game.

Im not 100% sure if Im right, but wouldn’t this just kill the satisfaction of getting better at something overtime?

By all means, Im not a game designer but, why else play the game ( as in competitive games of any genre ) if Im just playing to fight people while spamming random units instead of actually putting building blocks together, connecting the pieces, and then.

If theirs not that many things you need to learn to have at least a bit of strategic gameplay, then I don’t really see anything wrong with that part of the game.

Could you elaborate more on how the game will work specifically and go into more detail?

Oh, here, it’s not HOI-4, I’ve played it with my friends, and I don’t want to declare 80 political annoncements just to invade my neighbor.

Yes, the point is, it’s Clash of Clans + Polytopia.
It’s just like Clash of Clans with the buildings, physics, but Clash of Clan’s system is only

:person_with_crown: :axe: :man_beard:
Defender Raider

So instead, we implemented Polytopia’s system with making it a bit slower-paced, and free-for-all battle.
OIP-C-3
We are just currently deciding whether if it should be rounded or real-time. Either way, it won’t be chaotic.

Oh, simply like every strategic game, you play as the sandbox creator with a sky POV.
You can build anywhere, but you’ll have to send builders, like in Clash of clans, and they can be interrupted and killed.

The game is meant to be simple, you can craft your troops, you can pick where they go, what to build, and that’s mainly it! (We do have a lot of stuff behind)
It’s not like RON at all, it’s a game that you can play on the bus, if the internet is good.

Ty for replying!

1 Like