i think having a storage system similar to needing to craft more storage is better. my only suggestion would be that the items inside arent destroyed, but they are strewn on the ground where other people, or you, can pick it up after a cooldown.
however, that could be a little too op, since other people can gain a lot of resources by just stealing them as soon as the cooldown ends, so you can either have only some resources drop, and the rest be destroyed, or keep it so that everything is dropped, which would make for more interesting tactics and gameplay (eg. players wont scavange as much, keep as much on them when theyre exploring, or spread their resources among all their troops)
Thank you! Thatās an amazing idea. 20-70% of the resources inside the storage would be able to be transferred in the collectorās balance instantly if his infantry units picked them up.
I would make the storage very big therefore it wonāt be too painful for the players to have to spam it too frequently.
Thanks for your suggestion!
(We also have a scavenger kit that doesnāt just pick off dropped materials but also broken scraps of units or burnt buildings etc.
No actually the āyouā (Player) donāt literally exist.
Your job is to expand your territory, wealth and military to achieve something in game and eventually win at some point.
Itās seriously very like Clash of Clans outlook + HOI4 system, most units and structures are made toward war, and itās your choice to control them.
In our game we have strategic options for example division actions, agression settings, target settings etc.
You control your army, with simple and convenient controls.
Hereās a question.
As everyone knows, for nearly any kind of complex games, lobbies are essential.
And my question is, should the lobby be purely made out of GUIs or as an actual 3D space?
GUIs are generally easier to make, the options (ex. Battlepass) are clearer, thereāll be less chances to experience bugs, but however, the main issue is that players will not be able to chat and make new friends as easy.
3D lobbies are more open, which allows players to explore and talk with friends āin-personā, can get a bit messy and laggy if not treated properly,
Takes more time and effort to build, but could look quite amazing.
Pick one! (Note: All of them will be made to be high quality)
I think GUI lobbies are better, seeing a lot of popular games also use it. Thereās no point for a 3D lobby.
I think GUI lobbies are good, but however, I think itās still very important to have some time to see your opponents. Like fortnite, the homepage is UI, but you get a bit of time in game to talk.
I think 3D lobbies are essential as it makes me feel very special and generally great.
I think 3D lobbies is good, but I also like GUI lobbies.
Start with a GUI lobby and make a 3D lobby next major update!
I like the game concept, some models are a bit weird though. For example, itās called PolyWars, all models are meant to be low poly, but then on this plane thereās high poly cylinders. The topo is a tiny bit messed up as well. But the game concept is cool!
Oh thanks! Thatās a point, did that cause itās easier to render in blender
I think that could be an issue, how should I replace it?
and-
(Any suggestions for a better name? We plan to find one once the game is done)
"Ro-Battles" Ok, that was a joke. My brother is the one thatās good with naming stuff, not me. This sounds like a cool game. Could you tell me when you release it?
Iām not too sure if I can use RO anymore, but anyways, ALPHA 1.0 version will be done in 1 month exactly.
After that, might take us a few days to test, fix bugs and calculate.