I’ve been on Roblox since January of 2009, and started developing sometime in 2011. I’ve got a lot of nostalgia in the prior days of Roblox, but also a lot of hope for the future. I’ve done a lot of work on development, and have just released my first game, Sleight of Hand. I’m a full-time college student as well, so between school and my current dev projects, I stay pretty busy.
My tools of the trade are Blender, Roblox Studio and Adobe products (Illustrator, Photoshop, Premiere Pro, etc.)
The game I’ve been working on for the past 6 months was just released today! I’ve done all the programming work, and assisted with some other areas of the development process as well. Super excited to share this with people and will be adding to the main portfolio shortly.
Review: I had commissioned ChiefWildin to create a UI for my upcoming release, and I have to say, he did a great job! Not only was Chief was great to work with, but he was also kind enough to accept my commission whilst he was busy. He was very honest and easy to interact with. He’d always ask questions to make sure the UI was to-par and was completely fine with revisions. I would attach pictures of his work, but spoilers of the game are unfortunately prohibited unless approved by the team. (and somehow he could decode my references that I drew in Microsoft Paint)
I totally vouch for his UI design skills, he does a phenomenal job! 10/10