Clarification on code flagged for safety review

A few reasons Roblox is probably doing this is:

  • If you are putting inappropriate texts into your scripts, and not following the TOS, how can Roblox be sure you would follow the TOS, when what you say and what you do is public.
  • Also, by choosing to develop on Roblox you should automatically give Roblox some level of trust, not to mention, if you are putting private info into your scripts, that’s against the TOS.

Just putting this out there.

But isn’t it a bit risky to even publish anything when false-flagging exists?

I don’t understand your point. If something is false-flagged, then it will be deemed as having been false-flagged, and therefore there is no risk.

The only risk would be if it was an automated process reviewing all scripts and making a judgement with no chance of appeal.

Inappropriate text in scripts are not visible to the public (at least private) and also it was never stated against TOS

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Honestly, I believe this is a waste of moderation power. There are already many major issues with moderation. This is just causing more and more paranoia to people working on games on Roblox. As stated by many others the code is meant to be private to the developers working on the game. If no one is going to see it then it shouldn’t be moderated. Instead of shielding some exploiter’s eyes that get to see our code they should work on fixing their moderation. Changes like these are driving people away from this platform. But as the change currently stands I personally disapprove of it.

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That’s the exact issue. Roblox is now just asking developers to make an alt to develop their games on and then use place teleportation on your main account to have people play the very game you developed.

Roblox terminated me (1, 2, 3) with no warning so I guess I’ll have to go this route.

My point is that for something to be officily deemed false-flagged means that it has to be manually reviewed. Plus, I’d rather my code not be looked at unless I want it to be - Same goes for a bunch of others as well.

I totally agree with this, if it’s not open-sourced and never is going to be seen by a normal player then there is no reason for Roblox to be moderating our code.

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I think this in itself is a sort of ridiculous and over-the-top point – if a moderator decides to leak someone elses’ code, not only would you have the opportunity to pursue legal action, but Roblox as a company probably would as well.

Please place a little bit of trust in Roblox as a company - believe it or not, their entire staff team isn’t out to get you. Moderators have always been able to look inside your games. Remember a few years ago when games got placed under review for lack of text filtering? I don’t remember seeing anything about moderators leaking games then, and I still haven’t ever seen any reports or evidence of the sort.

We can’t put trust in the ROBLOX company when they have been doing this for months, and they NOW decide to tell us.

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I have a question about this.

I have some discord webhooks and some trello links in some of my scripts. Is this going to get me terminated for “offsite links?”

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I remember talk of this happening years ago. This isn’t just a new thing that has been done for months that they only just decided to tell us about now - this has been happening for much longer, and a lot of people have already been aware that this is happening.

It is very difficult to trust someone you’ve never had actual contact with, even with moderators; Just because they could be highly trained doesn’t exactly mean you’d trust them with everything, especially private things.

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Okay, you are just proving my point furthermore. So this has been happening for much longer. This is still the first time they told us directly.

I want to add that if someone bypasses the filter and swears in game, they get warned. Now a developer puts it in code that NOBODY can see, they get terminated? Doesn’t make a lot of sense.

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Please read the thread, where it explicitly states to follow DevForum etiquette - which is to say, off-site links are allowed.

Also, why would HttpService exist if they were to forbid off-site links inside scripts?

Silly comments like this are drowning out actual concerns or serious discussion about what this could entail for peoples’ games and scripts.

People just find Roblox untrustable nowadays for these reasons:

  1. Roblox’s own assets get leaked by Roblox employees. ( Event item meshes, content in future updates, etc )

  2. They kept the whole thing secret for nearly a year, they probably had the idea to moderate code back at the start of 2019 even.

  3. They havent said anything about the issue yet.

  4. People can get permbanned from a few lines of code.

I get seeing so much outcry is weird, but it’s understandable.

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The guidance they’ve given on this is not very vague.

The moderators will be able to tell if it’s fake personal data for an NPC.

They have explicitly stated they allow custom chat filters.

I feel as though you are a bit too trusting, which is mildly concerning given the circumstances.

Someone in an above comment got terminated for having an in-game filter, yet the post clearly states:

Person’s Post:

My point here is that the person above had their account deleted for something that ROBLOX said
was allowed. Why should mine not be deleted for something ROBLOX said is allowed?

How does this help with anything? You are just moderating code not seen by anyone but the devs.

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