so basically this?
https://twitter.com/1nicopatty/status/1696015152003608901?s=20
Is there any way to fix this problem from happening?
I’m using a viewportframe to show the players character.
Do you have a WorldModel displaying the Humanoid rig?
Quick question: how do you apply these to preexisting rigs in Studio?
Weird question but how were you able to achieve the skinned mesh/deformation effect without the use of bones?
@ellieflopper Minor issue, I cant figure out how to reference a bodypart. When i disable the loadrigonplayer function i works correctly. Why cant I set children to a bodypart?
There’s still a skeleton, it’s just hidden. When you import a model that follows the R15 spec it hides the bones unless you specify that it’s a custom rig.
If you shared the .blend file it would be great. I want to replicate my personal style to fit the game better. Regardless, this is an amazing resource, thank you so much!