Click play to end cutscene and spawn in

Do I just place this in the cutscene local script, then put the cutscene code in that place?


PlayButton is underlined and what would I script to make the players not spawn until they click Play??

First of all, the blue underline means your variable “PlayButton” is not defined. I only gave you pseudo code that you should build off of and not copy entirely. To fix it you just have to define your playbutton

local PlayButton = --path to your playbutton

Playbutton.MouseButton1Click:Connect(function()
-- do things
end)

If you want the player to not spawn until they press play there isn’t really a way to do that. But you can use the method of when the player joins, teleport their character to an invisible box of some sort 1 million studs away from the map so they don’t see themselves and when they press play then teleport them back to the map and end the cutscene

I now have the play button end the cutscene but the players spawns as an invisible player who canf move.

Can you show the entire script?

I have a new topic that has progress. Here is the link: Click play to end cutscene and spawn in - #68 by 1PixeI1