In our experience, we strictly play the animations for our custom avatars exclusively on the client. Since as far back as we can recall ( > 1 month ago ), we’ve been observing the stepAnimatedJoints
label on server-side MicroProfiler logs. Despite playing animations solely on the client, stepAnimatedJoints
consists of a double digit percentage of our servers’ CPU time.
The affected experience in question:
Expected behavior
The server-side stepAnimatedJoints
label should not be contributed to by client-side animations.
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