Since at least this Thursday, server-side BasePart.Touched
signals on anchored and client-managed parts have been failing to fire for some players.
Here’s what’s known:
- Touched signals fire with no issue on the client. It’s only the replication of a client-managed Touched interaction to the server that stops working.
- Touched replication is broken for the entire client on all managed parts, it’s not just their character. If other objects and characters (including other player’s characters) are set to the broken client’s ownership, they also don’t replicate their touched signals to the server.
- Only certain players are affected by this issue. There is no discrepancy in client versions so it’s unclear what exactly the common thread between these players is. I personally am unable to replicate the issue, but others are able to do so reliably.
The games affected have their PhysicsSteppingMethod
set to Default
. Streaming is not a factor, as both places with Streaming enabled and disabled experience this issue.
From testing, the trigger for this seems to be replicating too many Touched signals to the server in a short amount of time, or in some cases just replicating the signals a few times. Their Touched signals replicate fine upon joining a game, but it breaks at some point after triggering enough Touched signals.
In the attached video below, the player touches a barrier that lights up on being touched. The first few times, it triggers, and then stops triggering altogether. From that point on, no Touched events will fire for the user on the server. This is not limited to just this barrier, and will trigger if they fire enough Touched events on any listening part.
We have verified this bug occurring in these games:
https://www.roblox.com/games/4111023553/Deepwoken-Verse-2-METAL
https://www.roblox.com/games/3016661674/Rogue-Lineage
As well as these specific places:
https://www.roblox.com/games/6032399813/Etrean-Luminant
https://www.roblox.com/games/8668476218/Dungeon
This breaks quite a lot of the interactions in our games such as travelling through portals and exiting dungeons, so a fix would be greatly appreciated. As I am personally unable to reproduce this issue, it will be difficult for me to provide a stripped down reproduction place file, but I am happy to assist in any way I can.