Clips descendants does not work with rotated frames

Please fix this.
Also, if this has already been reported, I tried finding it but couldn’t.

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Not supported because the current frames aren’t coded to be sliced at an angle.
I would quote Zeuxcg but I can’t find the quote either.

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It’s not a bug, it’s intended behavior. Roblox has no plans on supporting this anytime soon.

This really is a bummer… I thought up some really cool UI designs, went to go make them and I was really stumped to discover this. :frowning:

4 Likes

Let’s say what you’re trying to make is a radar screen that rotates to show objects relative to the character’s angle. Your best bet is to encase that screen inside a square border so that whatever should be clipped is instead covered up.

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NecroBump time!
Yeah, it’s sad to see this not supported. And also dont get me started on the low quality frames on rotation

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This behaviour can be achieved by using CanvasGroups.
See: CanvasGroup Beta: Group Transparency on UI Groups

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Locking this thread as this behavior is not a bug, but a known and intentional limitation for the time being (missing feature).

The corresponding feature request is here, please support it if you need this feature: ClipsDescendants should work with rotated UI elements

2 Likes