Cloakedyoshi's Noob Defense - Change Log

Cloakedyoshi’s Noob Defense - Change Log

Latest Major Update - The Car Insurance Update :blue_car: (09/12/2021)

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10/17/2020 - A Frightful Feeling Update :jack_o_lantern:

Update Log

Overall

  • Halloween is here! The default map (“The Classic”) has been temporarily switched over to “Frightful”!
  • All players own Frightful and The Classic for free, play whichever one you prefer!
  • Noobs have a chance to drop candy! Collect candy to earn rare badges. Collect 100 candy to receive a special item!
  • New Halloween-themed hats and body colors in the shop!
  • New enemies, bounties, and boss!
  • New consumable ~ Witches’ Brew
  • New tool ~ Torch

Frightful

  • Special thanks to @Shedletsky for the map’s general format and geometry
  • Special thanks to @l_uxx for some OST
  • Special thanks to @Reverse_Polarity for the UGC enemy hats
  • Wowie, a new map - and it’s a Roblox classic! Frightful will be around during the Halloween event ONLY. After the Halloween event it will be removed from the map pool.
  • Frightful is the first-ever “event” map. Event maps have PVP-disabled - everyone can be friends and work together!
  • Frightful comes with 2 new noobs, 5 new map-exclusive bounties, and 1 new boss!

Balancing

  • Noob Plague ~ damage decreased from 5 to 2.5 HP per second
  • Rocket Launcher (nerf) ~ damage decreased from 85 to 65 HP per hit
  • Rocket Launcher (nerf) ~ blast radius decreased from 18 studs to 15 studs
  • Sniper Rifle (nerf) ~ crit damage decreased from 100 to 50 HP
  • Sniper Rifle (nerf) ~ range reduced from 450 studs to 300 studs
  • Sniper Rifle (buff) ~ shot delay decreased from 1 second to .5 seconds
  • Revolver (buff) ~ reload time decreased from 3 seconds to 2.5 seconds
  • Revolver (buff) ~ crit damage increased from 30 to 35 HP
  • Combat Shotgun (buff) ~ reload time decreased from 2 seconds to 1.5 seconds

Bug Fixes

  • Player save data should now be more reliable when saving and loading
  • Player save data should now be more reliable when a player hasn’t played in a while
  • Grenades no longer play explosion SFX when returned to the shop
  • Grenades no longer play explosion SFX when a player respawns
  • Certain bounty mugshots are no longer invisible on specific maps
  • Blinder Noobs, Coal Noobs, and Snowball Noobs no longer fire when loaded in for a mugshot
  • Speed Demon no longer speeds up noobs when loaded in for a mugshot
  • Fixed “Rainbow” weapon paint not loading in the shop
  • Mannequins have faces on Ghost Town again

Polishing/QoL

  • Projectile weapons and explosive grenades now break unanchored map parts (not cars, noobs, or players)
  • R-Base removed from the visible map pool (it’s still in development, don’t worry)
  • Rocket projectiles now have lights to make them more visible
  • The weapon shop now correctly lists weapon range + weapon spread in “studs” instead of no units
  • The weapon shop now correctly lists melee weapon lunge probability as a probability and not a single number
  • The weapon shop now correctly lists throwable fuse time in seconds instead of no units
  • The weapon shop now correctly lists throwable throw speed in “studs per second” instead of no units
  • The weapon shop now correctly lists throwable damage and melee damage in “HP” instead of no units
  • The character shop now has owned $N near the top
  • Player bounties removed for the Halloween event
  • Bloxy Cola can no longer use paints
Patches

10/19/2020 - Patch #1

Patch Notes

Bug Fixes

  • Projectile healing weapons now work properly in event maps
  • Explosive projectile weapons now properly break unanchored map pieces
  • Explosive healing weapons now correctly count player health healed
  • Projectile healing weapons no longer give player kill credit
  • Healing throwables can no longer provide overheal
  • Healing throwables now correctly count player health healed
  • Hitscan healing weapons now count rounded health healed instead of ignoring it
  • Health coloring now goes green > yellow > orange > red > black instead of green > orange > yellow > red > black
  • Halloween candy SFX no longer plays globally when collected
  • Abandoned Avenue ownership should now properly save/load

Polishing/QoL

  • Players can no longer “steal” slain noobs or player kills - doing damage to a target shortly before it dies makes a player eligible for rewards
  • Health coloring is more accurate and more script-efficient
  • Noob item drop rates are now more variable (less of the same thing over and over and over)
  • Noob cosmetics are now more variable
  • Noob plague chance is now more variable
  • Weapons share a code library for the same functionalities (aka easier for @cloakedyoshi to fix stuff)

11/08/2020 - Patch #2

Patch Notes

Overall

  • The Halloween event is over
  • Boss Noobs now have dialog when spawning
  • Halloween hats removed from the character shop
  • Witches’ Brew is now only available for people who collected 100+ candy during the event
  • Witches’ Brew is now priced at $N 30
  • Curing Cane is now priced at $N 25

01/23/2021 - Patch #3

Patch Notes

Overall

  • Replaced swoosh.wav for the Medkit tool, the Coal Noob, and for the Snowball Noob

06/04/2021 - Patch #4

Patch Notes

Overall

  • The Noob Plague now has a visual screen indicator
  • Noob Boomer code refactored
  • Noob Boomer ring optimized
  • Noob Boomers can now boom and kick (on a cooldown) with both feet

06/05/2021 - The Vaporwave Update :city_sunset:

Update Log

:1st_place_medal: This update would not be possible without the contributions of @dudemanextremer and @DiscreetFreddy19.

Overall

  • Added new community-contributed map - "The '90s"
  • New melee weapon ~ Bust
  • New enemy ~ Anomaly
  • New digital-themed hats added to the shop!

The '90s

  • Special thanks to @DiscreetFreddy19 and @dudemanextremer for creating the map!
  • Special thanks to @Monstercat and @l_uxx for the music
  • The '90s comes with 1 brand-new noob and the revival of some retired noobs!

Balancing

  • All Melees (buff) ~ healing rate increased from 33% to 50%
  • Autobow (buff) ~ ammo increased from 10 to 20
  • Laser Gun (buff) ~ reload speed decreased from 3 seconds to 2.5 seconds
  • Fish (buff) ~ slash damage increased from 2.5 HP to 6 HP
  • Frying Pan (buff) ~ slash damage increased from 5 HP to 10 HP
  • Paint Popper (nerf) ~ ammo decreased from 30 to 20

Bug Fixes

  • Fixed a rare bug that could cause permanently dead noobs
  • Fixed a bug that could cause infinitely stacking Noob Plague UI indicators
  • Noobs can no longer sit in seats

Polishing/QoL

  • Noob combat functionality optimized
  • Noob customization functionality optimized
  • Optimized Hydra splitting logic
  • Shop now correctly lists projectile lifetime as “Projectile Lifetime” instead of just “Lifetime”
  • Shop now correctly lists projectile lifetime units in seconds instead of nothing
  • When teleporting to another map, all other map tiles in the shop are now blacked out
Patches

06/06/2021 - Patch #1

Patch Notes

Balancing

  • All Melees (nerf) ~ healing rate reverted from 50% to 33%
  • Bust (nerf) ~ slash damage decreased from 65 HP to 15 HP

Bug Fixes

  • The Bust can no longer be visually painted to reveal a hidden mace
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09/12/2021 - The Car Insurance Update :blue_car:

image

:blue_car: Yes, the TDTNTOR series now does cover car insurance. For legal reasons, this is a joke.

:1st_place_medal: Special thanks to @Red_Stratobloxxer, @MrCaptainDoodles, and @WhyLolHey2 for creating the “Banland” map!

Update Log

Overall

  • Added new community-contributed map - “Banland”
  • Added perks! Levels and prestiges now have purpose.
  • Cars and Horsies have been balanced to be sidegrades - it now all comes down to preference!
  • Added an unhealthily large amount of performance and bug fixes!

Banland

Balancing

  • Car (buff) ~ Driving into living creatures at high speeds deals damage to those creatures
  • Car (buff) ~ Added a passenger seat on the back of the trunk
  • Car (buff) ~ Noobs can no longer punch players out of cars
  • Car (buff) ~ Turn speed doubled
  • Car (buff) ~ Max speed increased by 25%
  • Car (nerf) ~ Shooting the front of the car with a non-projectile gun destroys the engine! Destroying the engine causes a car to explode.
  • Car (nerf) ~ Shooting the tires of the car with a non-projectile gun destroys the tires! Destroying a tire slows the car down, and destroying all four tires destroys the engine.
  • Car (nerf) ~ Riding on the front of the car is significantly more dangerous due to the above changes. This means that there will likely only be 1-2 players using a singular car instead of teams of 3+.
  • Horsie (buff) ~ Players gain 50 additional MaxHealth while on horseback, that additional health is removed when dequipping a mount
  • Horsie (buff) ~ Shooting a mount with healing weapons deals headshot heals to the player riding it
  • Horsie (nerf) ~ Shooting a mount deals headshot damage to the player riding it - both armed noobs and armed players will be more menacing!
  • Horsie (nerf) ~ Meleeing a mount deals melee damage to the player riding it

Bug Fixes

  • Mounts can no longer be equipped while sitting in a vehicle
  • You can no longer “use” paint (and waste $N) to do nothing to an unpaintable item
  • The Car’s back wheels now properly turn and accelerate again instead of dragging on the ground
  • Player data will no longer be overridden if DataStoreService fails
  • Added error checking to recover from errors when TeleportService fails - this means the shop will not break when a teleport fails
  • Added error checking to recover from errors when MarketplaceService fails - this means the shop can no longer break when painting an item, buying a gamepass-only accessory, or buying a map
  • Added error checking to recover from errors when BadgeService fails - this means the shop can no longer break when buying a badge-only item
  • Player characters can no longer spawn before the shop is fully loaded
  • The main menu’s tutorial will now always be in the same order
  • Fixed the ability for Snowball Noobs to throw snowballs
  • The nuke disaster no longer destroys terrain

Polishing/QoL

  • Added special thanks to the in-game about section
  • Optimized how the shop displays the information of items, mounts, maps, and paints
  • Optimized how the shop displays a player’s $N value
  • Optimized how player mounts are equipped
  • Optimized how player maps load, the shop no longer yields for 5 seconds before updating
  • Optimized how player exp, level, prestiges, and $ are updated on the UI
  • Optimized how disasters are updated on the UI
  • Touchscreen devices now display player prestige + level in the top right instead of the bottom right
  • Increased the listed difficulty of “Ghost Town” in the shop from 3 stars to 4 stars

Patches

09/13/2021 - Patch #1

Patch Notes

Bug Fixes

  • Fixed the gamepass indicator for character customization
  • Fixed perk PVP reduction for melee weapons
  • Fixed self-damage with PVP reduction perks
  • The snowy ceiling on Banland will no longer block projectiles

09/14/2021 - Patch #2

Patch Notes

Overall

  • Banland’s enemies feel a bit too easy… let’s shake it up a little :evil:

Balancing

  • Glitch ~ max HP increased from 75 to 100
  • Glitch Mutant ~ max HP increased from 25 to 75
  • Glitch Buff ~ max HP increased from 150 to 500
  • Glitch Buff ~ now spawns with either the Crossbow, Burstbow, Shotbow, or Autobow
  • Glitch Lumber ~ damage increased from 35 to 125

Polish/QoL

  • Glitch Mutants are now drastically different visually from other glitch enemies
  • Added more hat options for glitch enemies

09/19/2021 - Patch #3

Patch Notes

Overall

  • General quality of life and polishing, nothing major

Bug Fixes

  • Added proper error checking for music logic
  • Added proper error checking for the intro cutscene

Polish/QoL

  • Animations are now properly preloaded - this means your first reload, crouch, etc. will no longer have no animation
  • Optimized logic for the core CND game loop
  • Optimized logic that decides which music to play

10/16/2021 - Patch #4

Patch Notes

Overall

  • Frightful is now the default map until November 8th :jack_o_lantern:

11/16/2021 - Patch #5

Patch Notes

Overall

  • “The Classic” is now the default map
  • Disabled PVP on “The Classic”
  • Fixed a possible missing face texture on Buff Noobs

03/13/2022 - Patch #6 :musical_note:

Patch Notes

Overall

The 90’s

  • Removed a “copywritten” song by Monstercat uploaded by Monstercat themselves, sure, that makes sense

04/06/2022 - Patch #7

Patch Notes

Overall

Polishing + QoL
Replaced and/or restored the following sounds:

  • Default Hitmarker
  • Shooting a car hull
  • Laser Gun + Shhh Reload
  • Sniper + M16 Equip

04/16/2022 - Patch #8

Patch Notes

Overall

Bug Fixes

  • Fixed a visual floating point error for perk stats in the shop

07/10/2022 - Patch #9

Patch Notes

Overall

Bug Fixes

  • Rare achievements now properly recheck in the rare case a player accidentally exceeds the requirement too quickly

08/19/2022 - Patch #10

Patch Notes

Overall

Bug Fixes

  • Fixed an issue which could allow players to access “The Sandbox” for free

10/10/2022 - Patch #11

Patch Notes

Overall

Polishing + QoL

  • Frightful is now the default map until November 8th :jack_o_lantern:

11/08/2022 - Patch #12

Patch Notes

Overall

Polishing + QoL

  • Frightful is no longer the default map :crab:

12/16/2022 - Patch #13

Patch Notes

Bloxburg

Polishing + QoL

  • Visually enhanced the exterior of the police station to match TDTNTOR 2

Bug Fixes

  • Fixed a missing material on the duck pond

01/05/2023 - Patch #14

Patch Notes

Overall

Polishing + QoL

  • Converted CND to use the new CollisionGroups API

01/31/2023 - Patch #15

Patch Notes

Overall

Polishing + QoL

  • Removed some questionably-produced commissioned “OST”

02/20/2023 - Patch #16

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved keyboard navigation doing multiple UI clicks with a single “enter”
  • Added a temporary fix for controller navigation in UIs

Polishing + QoL

  • Improved keyboard navigation in UIs

Lava Lake

Bug Fixes + Performance

  • Removed a deleted song

Ghost Town

Bug Fixes + Performance

  • Fixed the freakishly large lore notes

03/10/2023 - Patch #17

Patch Notes

Overall

Polishing + QoL

  • Implemented further UI navigation improvements for keyboards and gamepads
  • Removed temporary fix for controller navigation in UIs

04/01/2023 - Patch #18

Patch Notes

Overall

Polishing + QoL

  • Re-enabled PVP on the default map

04/19/2023 - Patch #19

Patch Notes

The '90s

Polishing + QoL

  • Added “Nebulous’ Lament” (by DJIVVI) to the music pool

06/11/2023 - Patch #20

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a bug with ranged weapons on touchscreen devices which could cause nonsensical shooting

08/21/2023 - Patch #21

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a bug with the “Witches Brew” which could cause permanent head shrinkage for the default head

10/04/2023 - Patch #22

Patch Notes

Overall

Polishing + QoL

  • Frightful is now the default map until November 6th :jack_o_lantern:

11/06/2023 - Patch #23

Patch Notes

Overall

Polishing + QoL

  • Frightful is no longer the default map :crab:

10/27/2024 - Patch #24

Patch Notes

Overall

Polishing + QoL

  • Frightful is now automatically added to the map menu during October
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