Put it in playerscripts. It’s better for you. Nobody really wants multiple radios
Unfortunately…
The error below probably means the RadioUI is nil or the Player is nil, did you remember making Player a variable?
Is the new luau thing on for you? I heard there might be some bugs with that, try turning it off and see what happens.
Edit: OH I think I know what’s going on. Clone it on a seperate line and it should work!
Player is a variable and I have tested it and when RadioUI is cloned, it’s nil but when it’s not cloned, it’s perfectly fine.
RadioUI must be getting destroyed when it’s created. Have anything that blocks instances
being added into PlayerGui?
I got it to work with the same exact code (except I added a player variable) and no errors, RadioUI.rbxl (20.1 KB) there’s the place if you want to check it out.
If I just clone it, it doesn’t show up in the replicatedStorage.
local Lighting = game.Lighting
local Player = game.Players.LocalPlayer
Lighting.Ambient = Color3.fromRGB(10, 10, 10)
Lighting.SCP008Effect.Enabled = false
Lighting.SCP0492Effect.Enabled = false
Lighting.SCP059Effect.Enabled = false
Lighting.NightVision.Enabled = false
if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Ambient") then
game.Players.LocalPlayer.PlayerGui:FindFirstChild("Ambient"):Destroy()
end
print("Spawn actions completed.")
wait(3)
if Player.Team ~= game.Teams["Class-D"] and Player.Team ~= game.Teams["Class-E"] and not Player.PlayerGui:FindFirstChild("Radio") and Player.PlayerGui:FindFirstChild("Menu").Music.Volume == 0 then
local RadioUI = game:GetService("ReplicatedStorage"):WaitForChild("Radio")
RadioUI:Clone()
-- RadioUI.Parent = Player.PlayerGui
-- RadioUI.Frame:TweenPosition(UDim2.new(1, -230, 1, -115),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,.5)
if Player.Team == game.Teams["Chaos Insurgency"] then
RadioUI.Frame.Raid.Visible = true
else
RadioUI.Frame.Main.Visible = true
end
end
if not Player.PlayerGui:FindFirstChild("GunUI") then
local GunUI = game.ReplicatedStorage.GunUI:Clone()
GunUI.Parent = Player.PlayerGui
end
script:Destroy()
This is the whole script if that changes anything.
What I meant was define a variable for the original GUI, then define another variable as a clone of it, then parent it to the player’s PlayerGui.
I tried that before and it didn’t work sadly. Same error. For some reason it’s not letting the client clone it?
Remove the script:Destroy()
line and see what occurs.
Nothing different unfortunately.
Yeah… Might as well post this in Engine bugs
because I feel dumb trying to solve something so simple
Can you try
RadioUI:Clone().Parent = path
I used the same exact code, and it worked for me.
If you didn’t notice the post earlier, click here to go to the post.
Ok basically I’m going to take a different approach of putting it in PlayerGui since this is really annoying.
Oh, my ReplicatedStorage has Archivable off. Could that be the reason?
:L
Yeah, most-likely. If something has Archivable ticked off it can’t be accessed. There’s your problem fix, maybe.
Yes, I reproduced your situation and Radio disappears when ReplicatedStorage.Archivable is set to false.
edit: why does archivable even exist