Hello, I am UnknownParabellum! I am a self-taught programmer, with 3 years of experience, who is trying to make a name for himself. Although I primarily work on my own projects, and for the next little while I’ll be happy to work on yours too
With three years of experience under my belt, I have worked on a variety of games, which has taught me how to successfully organize and complete projects with high-quality code and good code structure.
I employ a variety of methods and tools to organize and expedite my programming process, usually involving paradigms like object-oriented programming and ECS while also using tools like Rojo and TestEZ.
I am also well experienced with common libraries/resources like Rodux, Maid, and Promise which can help keep my code clean, readable, and effective.
The following are the typical steps I’d take to finish a typical commission.
- Receive a commission request.
- Plot out a rough plan of the necessary steps to completing the commission.
(How should my scripts be structured? What are some challenges that I have to overcome? What are the basic components of this commission?)
- Discuss payment and rough completion date with the client.
- Receive the first payment and start working.
- Go through what’s been completed and present a video showcasing what’s been completed.
a. If the client thinks everything is good, I receive the other 70%, then help the client set everything up on their end.
b. If the client thinks I am missing anything or wants more added then we go back to step 2.
Here are a few examples of my work.
Untitled RTS Game Collection
A Star Pathfinding: [Older build]
Building System [Checks certain requirements for buildings before placing]
[Selection and selling of buildings]
Economy System [See that treasury increases and decreases]
Time System [See that the moon’s position changes as the clock progresses]
Security Cam System
Gun Firing System
Door System [Requires certain items in inventory to open]
Apollo SCPF Collection
These are a few works I did for Apollo SCPF
Apollo SCPF Group
Fancy Door System
For this system, I made the UI and scripted the door and UI. The door opens only when you have a few valid tools in your backpack and if you don’t have the right tool a different message pops up.
Basic XP and Cash System
This system can give players XP and if they had enough XP their level would increase and receive a small cash reward. For the sake of testing, I gave the player XP periodically to test my UI.
Basic Chunkloading System
A simple system that unloads parts that are out of a certain range, which in theory would improve performance. In this video, you’ll see that scripted objects still work after being unloaded and loaded again.
Chunk Loading System - YouTube
This Collection contains some of the work I did for City-17 found here:
By pressing a button, the player is queued to be placed on the menu screen. If the player moves or takes damage they are removed from the queue.
This includes an advanced notification system. This allows certain teams to check if a civilian has contraband and if so the civilian loses 100 work points and the contraband is confiscated.
Open Source Collection
An Anti Exploit module that allows for easy implementation of new anti exploits [more info in link]
Anti-Exploit Framework | UnknownParabellum
A slightly improved “SCP-049” AI that makes sure that it can not follow certain teams out of a specified box
Door System 2 - YouTube
A Star Pathfinding Showcase
This is the same system as shown in the simulation collection. Please see this post if you want to test out the system yourself!
Open Source A* Pathfinding Showcase
This is the same version as in the chess collection.
[OPEN SOURCE] Chess Demo
Various utils for pseudo-2D arrays.
Board Utilities | For all your 2D board needs!
Here is my chess project. My goal is to eventually allow multiplayer and perhaps even a little chess engine.
I opened sourced a version of this collection:
[OPEN SOURCE] Chess Demo
Here is what I have so far:
All Pseudo-legal Movement has been fully implemented
Here is a showcase of all movement.
A few things that I have placed into the spotlight.
Proper Castling Rules
This collection will hold some of the simulations and interesting algorithms I’ve made
A Star Pathfinding and Roact
A little test I made while I was learning to use Roact. You can draw barriers and it’ll try and find a path to the other corner.
I’ve been learning about physics recently so I thought it would be interesting to make a physics simulator in Roblox. Right now I’ve got a basic framework set up. I plan on adding more complex features in the future.
A moon generator that takes in multiple parameters [Moon Size,Moon Distance from Pivot, etc]
[A single iteration]
[A GIF showing the generator iterating over many times]
Another Door System
This door system allows the player to lock doors and to pick those locks [by completing a tiny challenge]. And of course, the doors can open and close!
Portfolio Showcase: Door System - YouTube
ANOTHER door system
For the past few years, I’ve been making door system after door system. This is one of the first ones I’ve made. You can press E to enter and it’ll play a fun little transition animation.
boop - YouTube
Another SCP door
This was a commission I did the past for a custom SCP door system
Please Open and Read Before Hiring!
To not waste my time, I need you to give a proper introduction for yourself in the first message. I do not respond to DMs that start with short greetings like “hi” or "hello how are you doing"
Although it may seem obvious to some, this is how you properly introduce yourself to me.
Be clear that you want to commission me - This can just be something like, “Hello my name is XXXX and I want to commission you for some scripting work.”
Be descriptive when telling me what you need me to do - I can not stress how important it is for you to provide as much information as possible about what you need done! Preferably give me pictures or video examples of what you need done. ALSO, consider if this script needs to be compatible with a certain framework if it needs to written in a certain style, etc.
Just be descriptive and clear and we will get along very well!
30% of the negotiated price must Be paid out before starting on any commission and the rest paid out at the end.
If you find any bugs within 2 weeks of the commission being completed then I can fix it for you for free.
At the start of every commission, I will provide an estimated time until completion. Should I fail to finish the commission by that time, I will provide an 8% discount per day
Regarding refunds, I can only accept refunds before the commission is completed.
Prices are not set but this will be a good idea of how much I'd charge for.
The Basic Package Includes:
Short Term Commitment
2- 5 Relatively Simple Scripts similar to the System Found in my Miscellaneous Collection
$20 - $70
The Advanced Package Includes:
Medium - Long Term Commitment
5-10 Relatively Simple Scripts similar to the Systems Found in my Miscellaneous Collection
or 2-5 Relatively Complex Scripts similar to the Systems Found in my RTS Game Collection
$70 - $350
These packages are simply price gauges so you are aware of the estimated price for certain systems
I am available at the following times:
Monday - Friday: 2:00 Pm EST - 6:00 Pm EST
Saturday and Sunday: 11:00 Am EST - 5 Pm EST
You may contact me via Discord, Twitter or the DevForum however, I do prefer Discord over all else.
[Here you can find some of my public projects]
Thank you for considering me as your next developer! Have a great day!!