Intro
This tutorial is about how to make 3D clothes and clothing folds for blender versions 2.8, 2.82 and 2.9. Keep in mind any version lower won’t work and you should refer to this post. I’ve written this with the help of @SoftGB. You can check his video here. Make sure to follow the steps for a good quality clothing folds. Please keep in mind this is only to show how to make 3D clothing and clothing folds we won’t be going over graphics you can use YouTube for more information on that. Best of luck and hope you enjoy, @Strongjohnfgamer and @SoftGB .
Resources
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If you don’t have blender 2.8/2.82 already download it. That’s why it’s 0 cause might not be a step.
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A blender rig I personally use this one but any rig where you can go into sculpt mode without it messing up will work.
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Download the cloth brush and instal to blender. Here is the Windows and Mac Version download link.
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Some sort of method to spawn a player/rig into studio to export somewhere you can access it.
Steps
- Open your Roblox Studio and load in what ever avatar you would like to use.
- Right-click on the mode/group and click export and save it somewhere you can find it. (Only export the body and no accessories like wings, hats, etc)
- Crop out all the skin parts (not the face or face skin) and move them to a new file and keep the clothing so you should have one file of skin and the other of clothing don’t change the position (What I like to do is just make a solid color image file if there isn’t much to the skin)
- Open Blender 2.8/2.82 make sure you have the blender with clothing folds enabled go up to the top bar and select sculpting and scroll down to the circle that says none if it’s not their try opining it manually and adding the rig by doing file open.
- Once your rig has loaded in the game select “Viewport Shading” which is the solid circle then the little drop down arrow and select “Texture”.
- Depending on the rig the method of importing a NPC’s texture will be different but for the rig I’m using select the head then go down and select the Material Properties.
- Then select the shader drop down and then click Surface and “Principled BSDF”
- Select the circle by the base color and select image texture.
- After that click open and find your file. (Not the color skin file the clothing one)
- Next drag up the bottom tab and select clock icon and select “Shader Editor” and connect alpha too alpha.
- Now select the part and right click then “Set Origin” then select “Origin To Geometry” and do this for each part.
- Now select one part and do “Shift D” (Don’t move your mouse) and then “Left Click Once” and press “s” then type “.95” then “Left Click Once”. Now you should have two different parts one slightly larger than the other.
- Now click the little button by the texture. (the number will change)
- Then select the little file button and find your skin file and upload it. If it’s all shaded and uneven go to “Object Date Properties” and uncheck “auto smooth”.
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Repeat steps 12-14 for each part of the body
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(Make sure to start with the skin or smallest part then the largest) Now click the little wrench icon called “Modifier Properties” then click the “X” on Subsurf and click “Add Modifier” then “Multires”. Once that’s done go down and click the subdivide button 3-4 times.
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Repeat Step 16 to all the body parts same steps apply
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Select a part of clothing and go down to where it says “Object Mode” and click sculpt then scroll down to the clothing folds tool for the time being it says “NONE” (might change in the future) and sculpt your folds for each part.
- Now you’re done good work! (Feel free to pose your character or add any other things to your GFX/Render.)