Currently, Cloud instances output a warning if they’re placed anywhere except Workspace.Terrain.
This is normally pretty helpful since that behavior is unintuitive, but it warns anywhere outside of Terrain, even in storage containers like ReplicatedStorage. Keeping clouds in a storage container to me feels a common use case for scripted ambient systems, and I think it’s obvious that clouds won’t do anything there because most instances don’t.
I keep clouds in replicated storage as part of my ambient system, since real instances are much easier to tinker with than writing all the properties out in code. But every time I start my game, well…
Very annoying! Maybe suppress the warning if it’s not a descendant of Lighting or Workspace?