Hello, I need help with my code, could someone help me to solve it, please?
This basically means that when the player dies, the body is cloned and thrown on the ground, could someone help me fix it? please
StarterCharacterScripts code:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid")
print("Alive")
Humanoid.Died:Connect(function()
local debris = game:GetService('Debris')
local character = script.Parent
local player = game.Players:GetPlayerFromCharacter(script.Parent)
local humanoid = character:WaitForChild('Humanoid')
local bodyDisposeTime = 30
-- code
if player ~= nil and humanoid ~= nil then
character.Archivable = true
script.Parent = game.ServerScriptService
local cloneChar = character:Clone()
cloneChar.Name = player.Name.."'s Deadbody"
if workspace:FindFirstChild(cloneChar.Name) then
workspace:FindFirstChild(cloneChar.Name):Destroy()
end
wait(0.1)
cloneChar.Parent = workspace
local rootPart = cloneChar.HumanoidRootPart or cloneChar.Torso
local clonedHumanoid = cloneChar:FindFirstChildOfClass("Humanoid")
cloneChar:MoveTo(rootPart.Position)
rootPart.Orientation = Vector3.new(90,0,0)
clonedHumanoid.PlatformStand = true
clonedHumanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
clonedHumanoid.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
for i, v in pairs(cloneChar:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = false
v.CanCollide = false
end
if v:IsA("Script") or v:IsA("LocalScript") then
v:Destroy()
end
end
if cloneChar:FindFirstChild("ForceField") then
cloneChar.ForceField:Destroy()
end
character.Parent = game:GetService("ServerStorage")
debris:AddItem(cloneChar,bodyDisposeTime)
debris:AddItem(script,bodyDisposeTime)
wait(1)
if rootPart.Orientation ~= Vector3.new(90,0,0) then
rootPart.Orientation = Vector3.new(90,0,0)
rootPart.Anchored = true
end
-- end code
-- revive
wait(45)
Character:LoadCharacter()
end
end)
end)
end)