Collision issue with Blender-made tunnel

Hello!

I created a curved tunnel in Blender and I imported it into Roblox Studio. When I enter the tunnel, the collisions are fine. However, when I try to jump down into the tunnel, the collisions do not match with the model itself.

I tried increasing the size of the model to see if the collisions inside were tiny but that is not the case.

Anyone have an idea why this might be happening and are there any solutions to it?

Thank you!

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Roblox’s mesh and CSG collisions are pretty limited. Your best bet is to use an OBJ importing plugin to convert the mesh to parts.

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You got any recommendations other than this one I found?:

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Nice, this worked! Thanks a bunch!