i knew this would happen, the way Roblox makes decisions is all too predictable. now my formerly nice looking and polished rthro characters are deformed with unnaturally thin shapes, and top layers of clothing clipping into distorted flesh.
I wasn’t using the fast flags to test the update and my Studio updated yesterday. I was just trying to set the value out for the hell of it, and suddenly, puffiness is working again for me.
Was the functionality of that value re-added back in? Can anyone else who had the update rolled out for them confirm it works again?
Here’s a (non practical) quick example I was trying:
Even ShrinkFactor works again!
Are you sure the update didn’t just completely disable itself, i.e. is the new fitting algorithm still being used?
Because Puffiness still doesn’t work if I manually enable the flags. Unless there’s a separate flag that toggles Puffiness/ShrinkFactor/etc.
Like I said, I wasn’t using the fast flags, but I am not sure if the new fitting algorithm is being used. If you could give me an avatar to test, I could upload a screenshot for you to compare. The file you uploaded in a previous post is private, so I don’t have a way to download it.
I guess you could just use my current avatar, since it’s very easy to tell whether it’s using the new algorithm or not.
Command bar: game.Players:CreateHumanoidModelFromUserId(21506586).Parent=workspace
Or you could use the pack of avatars I sent in another post.
I deleted the previous code I sent because it loaded a specific outfit ID instead of my user ID, and I’m not super comfortable with leaving that out on a public forum.
That one gives me an “Oops! That page is private.” message, but I’ll try inserting your avatar and see what it does.
Seems like it’s the older algorithm?
Yeah that’s 100% using the old algorithm.
Unless Roblox somehow made it so that LC items using non-default Puffiness values will automatically switch back to using the old algorithm, your Studio probably had the new LC system completely disabled.
Fixed this, sorry and thanks for letting me know. It worked for me so I didn’t think anything of it.
I’m guessing that if you upload a file in a DM on the DevForum, only people with access to the DM are able to download the file. This doesn’t seem to apply to images. A lot of times when I write large posts I tend to compose them in a DM to myself, and then just copy it over to the main thread, so I don’t have to keep the entire message stored in a draft.
I have found that the new algorithm has been rolled back on my end. Both in game on the Roblox client and in studio. The puffiness property seems to be working and my LC assets are fitting ‘correctly’ once again.
However, this could all be just temporary while they trouble shoot some of the new algorithm. But hopefully this isn’t the case and they’re instead working on a better workaround for LC issues without affecting existing LC assets. Considering the feedback that has been voiced regarding the attempt at implementing the new algorithm.
Seeing Roblox rolling back the changes is a good sign. Let’s hope they follow through with doing what we asked for instead of what was actually given