As a developer, I am unable to recreate the unique flat aesthetic of my game under the new lighting engine. I believe the Compatibility lighting mode is not a valid replacement for Legacy.
Our game, Vesteria, relied on the Legacy lighting system to create a “flat” aesthetic for our game which matched our low-poly style. We’ve had significant difficulty finding lighting settings that begin to approximate our old lighting:
I respect the technology and improvements behind the new lighting system, but at the moment I feel that developers have not been given ample tools to maintain the look and feel of their games to even an approximate degree.
Too much creative freedom over our game’s aesthetic has been given up in the name of “more realistic” lighting. Please either give developers more dials to turn to allow us to re-create aesthetics that are no longer possible under the new lighting system, or create a lighting mode that can accurate approximate old lighting technology.
Have you tried making some fine-tuned adjustments to the tonemap configuration I provided?
You might be able to get it closer if you slightly reduce the contrast and the saturation.
It looks like the way the texture is being rendered is just fundamentally different, in a way that we can’t really adjust for with a ColorCorrection. It’s also difficult to make the map look right without washing out the sky
Sure. I posted the video to show comparison without ColorCorrection. The image comparison with the correction was made in anticipation of a reply asking me to use it.
please provide us with your lighting settings or just PM me the test scene (all I need is the green platform and your lighting settings, I do not need the whole game )