Configure Direct Joins by Place

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Looks amazing! This could really help for Free UGC expirences, private events, etc. :fire:

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WOOOOO. Yeah, this is game changing lol

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thank you roblox for expanding useful stuff like this

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Thank you! I really appreciate this. I am currently working on a few projects that could use this.
Roblox W

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Will the default Roblox private servers ever be supported on sub places?

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Excited to see these QoL changes relating to universes. It makes them far more viable nowadays which will result in awesome large scale experiences.

Would allowing sub-places to be considered “independent” games be considered in light of this recent focus on universes? Or perhaps a similar system of being able to access another universe’s DataStores etc. from a universe under the same owner?

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Glad to see more and more developer customization options being worked on!

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This helps a lot. I have these kinds of restrictions in multiple experiences. The only issue that remains for me right now is that clients are still allowed to use teleport features, so I still unfortunately have to set up systems for servers to issue teleport tickets and block teleports without them.

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I have a problem with reserved servers. When a friend tries to join their friend they will just get permission denied. Could you please add a setting so it will instead autofill them into a server so I can handle their join request with “FollowUserId”.

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Thank you for this change! I’ve been looking forward to direct joins being per-place since that was addressed in the original post, this will make it easier for players to organize and host events since the actual gameplay takes place in a subplace lol

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Amazing, I really need this for my Portfolio because I’d like to keep all of my Demos / Showcases under one game but separate places

although there is a minor issue with create a link for individual sub-places as it is difficult to find


@tareyza I wasn’t able to understand or find any information from the OP, so would users be able to join a sub-place under a game/universe directly from the website?

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I thought this setting or similar was announced once already, but now it’s here again, I guess with more options.

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This is a very small yet insanely useful feature. Thank you.

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I’m developing a teleport system for Roblox Private/VIP servers to allow easy navigation and access for players. However, Roblox’s restrictions on teleporting directly to Private/VIP servers are a significant obstacle. This limitation impacts the player experience and constrains developers. Finding a workaround or a policy change from Roblox would greatly enhance gameplay and creativity on the platform.
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The more control we get over who can join who and how we manage players when splitting our experiences into different places the better, these changes are always very welcome!

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what about uhhh join detection @tareyza

only thing one can do is set invites, but if a friend joins through “join friend” and they’re in a private server, one can only check if a friend is online and prompt whether to teleport to where the friend is

but some have joins off and etc.

There are only invite options, but those don’t work if they don’t join through the invite button.

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It’s really awesome to see this be added, can’t wait to put it to use.

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Been using this a lot with my game but it would be really nice if people can join non start places directly without selecting a server.
I published an old version of my game for people to play under the main game to keep the datastores the same, but it would be nice when pressing the play button on a sub-place, it would tp you to that game when the direct join to places are enabled.

Classic version of my game under the main game. But when pressing play it tps you to the main game…

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