Hiya
See poll at the bottom
I want to make the camera and character movement system only work with a specific gamepad (for example, from Enum.UserInputType.Gamepad1
.
I would like inputs from other gamepads and other input types (mouse, keyboard etc.) to be ignored by the camera and movement system.
The issue
The issue is that I don’t know what would be the best way to do this. I would like to know if it can be done with the default scripts with very small adjustments (probably not), or if I would have to make whole camera and movement controllers, or if there are other easier ways.
What have I tried?
So far, I have tried using my brain (rare thing). For the camera, I could perhaps set it to Scriptable and work out something from there.
I don’t want to make a whole movement system (lazy ), but if that’s the easiest way, I will. I have also searched for anything related to my issue online, and didn’t really find anything I want there.
Additional details
I am not looking for full scripts/systems, as I haven’t even gotten that far yet. All I’m looking for is to know what way would be the easiest to make this. I can then go ahead and start scripting. If you want to provide script examples, you can do that.
I would normally start scripting immediately, but I have never worked on something like this, so I don’t want to waste my time.
I can try to change the category if it’s not the correct one.
Thank you very much!
- Custom camera/movement system
- Modify default scripts
- Other way
0 voters