Control camera/character with one specific gamepad - easiest way?

Found a solution.
I found out the easiest way was to handle movement in a script, using Humanoid:Move. When I found that out, I also got to work.

I found this topic after a long search which really helped, and put the IntControls function into my script, which handled the controls.

I modified the IntControls function to make it relative to the camera (which took me ages) and also removed Keyboard support because I wasn’t going to use it.

IntControls function
local function IntControls(character, gamepad, camera)
	local Humanoid = character:WaitForChild("Humanoid")
	local Up,Down,Left,Right = 0,0,0,0
	local GamepadX,GamepadY = 0,0
	local Jump = false

	UIS.InputBegan:Connect(function(Key)
		if UIS:GetFocusedTextBox() then return end
		if Key.KeyCode == Enum.KeyCode.ButtonA and Key.UserInputType == gamepad then
			Jump = true
		end
	end)

	UIS.InputEnded:Connect(function(Key)
		if UIS:GetFocusedTextBox() then return end
		if Key.KeyCode == Enum.KeyCode.ButtonA and Key.UserInputType == gamepad then
			Jump = false
		end
	end)

	UIS.InputChanged:Connect(function(Key)
		if Key.UserInputType == gamepad and Key.KeyCode == Enum.KeyCode.Thumbstick1 then
			local X,Y = Key.Position.X,Key.Position.Y
			if X < 0.1 and X > -0.1 then GamepadX = 0 else GamepadX = X end
			if Y < 0.1 and Y > -0.1 then GamepadY = 0 else GamepadY = -Y end
		end
	end)

	RenderStepped:Connect(function()
		Humanoid:Move(camera.CFrame:VectorToWorldSpace(Vector3.new(Up + Down + GamepadX,0,Left + Right + GamepadY)), false)
		if Jump == true then
			Humanoid.Jump = true
		end
	end)
end