i tried to test npc’s at the generation by searching up “nico nextbots” at the model and inserting it and it just bugs out. Maybe because it is made of triangles/wedges entirely?
I tried terrain and npcs worked (terrain in separate game to test if its just npc or the inf terrain) so how would i effectively convert the wedges into terrain?
Doesn’t work, i made a function and it loops through all the wedges, then it tries to use “FillBlock” (i even tried “FillWedge”) to make it grass and it just didn’t work.
Dont have the code rn since i deleted but i remember it.
local function convert(chunk)
local instances = chunk.instances
for i,v in pairs(instances) do
if v.Name == "Wedge" then
workspace.Terrain:FillBlock(v.CFrame,v.Size,Enum.Material.Grass)
v:Destroy()
table.remove(instances,i)
end
end
end