I mean yeah prob, should i add to size? Like 10 every axis?
Alr
I mean yeah prob, should i add to size? Like 10 every axis?
Alr
Try just 1 on the slim axis, the X
It worked but like:
You see the dots or is it just me?
snippet from some code of mine, where w1 and w2 are wedges, hopefully you can adapt it
if TERRAIN then
local success, err = pcall(function()
if value.water then
Terrain:FillWedge(w1.CFrame,w1.Size+Vector3.new(5,4,4),Enum.Material.Water)
Terrain:FillWedge(w2.CFrame,w2.Size+Vector3.new(5,4,4),Enum.Material.Water)
elseif value.coast then
Terrain:FillWedge(w1.CFrame,w1.Size+Vector3.new(5,4,4),Enum.Material.Sand)
Terrain:FillWedge(w2.CFrame,w2.Size+Vector3.new(5,4,4),Enum.Material.Sand)
else
Terrain:FillWedge(w1.CFrame,w1.Size+Vector3.new(5,4,4),Enum.Material.Grass)
Terrain:FillWedge(w2.CFrame,w2.Size+Vector3.new(5,4,4),Enum.Material.Grass)
end
end)
end
the reason i added extra values to the size vectors was to reduce dots/holes like you’ve seen already, assuming those holes arise by the same reason
Oops, perhaps the triangles are simply too small or something? I’m really not sure what’d cause that
Maybe ill try changing some values… Im gonna test if it works normally without convert underwater too, maybe its just the code
Works good without the convert function
Yep changed values worked perfectly!
v.Size+Vector3.new(20,20,20)
Hi do you know if there’s a script I can put in the command bar to turn parts that are named a certain thing to terrain? Like “Grass Block” and turn it into roblox terrain grass?