I’m looking for a way to adjust a Models texture (Built within Studio) to have a similar pattern to MC pixels?
Below is an image of both the texture and the model.
You could just apply a pixelated texture directly to every part on the model. Alternatively, by creating a material with said texture, making every part made of it.
For the second option, you’ll need to convert a pixelated texture to gray-scale, and pop it into the material normal input.
You might have to go through some trial and error until you achive your desired result.
If it’s greyscale wouldn’t putting it in the diffuse be better? because you should be able to automatically recolor material variants. If you want it to have a 3d look then make it a normal map (you would have to use normal map colors tho)
Because of it being made in Studio, when I export it to Blender it uses Material rather than texture images.
Would it be possible to turn these materials into a texture, then using loop cuts split the cubes into several bit sections, export that UV and then adjust the shading according to that?
You would have to make the model in blender because if you were to import it into blender the UV’s would be messed up and fixing them would be a hassle. You could use most modifier in blender to get that voxel look as well, preferably the remesh modifier.
I’ve never seen this being implemented on Roblox before, BUT if you know of the Minecraft avatar bundle someone sold on the Roblox Avatar Shop, probably taken down by now, it somehow made the pants and shirt pixelated. I suggest looking into that, it might help.